![]() ![]() Overall, this is a fantastic port of a ln undisputed gaming classic and the latest update is certainly appreciated and most definitely a step in the right direction. Lastly, an option to adjust control size, location and transparency would be much appreciated. The map function WORKS great but it would LOOK better as a roll or grid map icon (in color as well). A Fast-Paced Bullet Hell Platformer with Big PixelsThis arcade shooter is driven by quick, creative gameplay that rewards fast decision making and faster ref. Maybe add some color (but still be transparent enough to see through) to the shoot bullseye button. The LOOK (not the functionality) of the joystick in the last version for the current joystick, but keep the functionality of the current joystick. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Using the in game open bare fist sprite for the pickup/interact hand button control. Now, this update made the controls and map FUNCTIONALLY WAY better than before, and the gameplay is all the better for it and much appreciated, BUT the downside is that AESTHETICALLY the control and map button icons are really bland looking. First off, I’m going to say, this is an EXCELLENT port of Doom II! I really appreciate this last update, especially brining back the classic title screen!
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